The 200-point award can be on the left bullseye target, the turkey saucer, or the right bullseye target. Only one of those three lamps is on at a time. Whenever the game awards exactly 5 or 50 points, the 200 lamp advances to another one of those three shots. The playfield marks the 5- and 50-point switches with printed arrows and numbers.
After any 5- or 50-point score, look at all three 200 lamps again. If the glowing lamp is beside a shot you can reach from the ball’s current flipper, shoot it. If you do not have a clear shot, first return path up an outside path or keep it alive. A low-value target hit is not useful if its rebound immediately drains the ball.
Safer points
Complete the four upper colored lanes and keep returning the ball to the pop bumpers. Each contact with a turned-on bumper or matching star button scores 10.
Larger points
Press the small center section of the bullseye target whose 200 lamp is on, or make the turkey saucer when its 200 lamp is on.
The machine saves one High Score to Date. It has no separate mode records. Finish the game with a higher total than the saved score to replace it.