Repeated character shots start hero challenges. The Blackbird hole starts a ready villain challenge. Capture four balls at Magneto to start MagnetoMultiball.
Pick a heroRepeat that character’s shot to begin.
Choose a villainUse the Blackbird when one is ready.
Advance MagnetoComplete the four green capture stations.
Read the mansion
Shots
Left ramp
A major hero and mode shot with a controlled return. Use it to regain control and keep the ball moving between shots.
How to try it: Hold the ball still on the right lower flipper. Aim through the two posts at the bottom of Left ramp and use a firm forehand so the ball climbs the ramp. If it starts up and rolls back, let it reach a flipper before shooting again.
How to try it: Hold the ball still on the right lower flipper. Aim into the opening at Magneto, avoiding its rim and nearby posts. Watch where the machine kicks the ball back and regain control.
Blackbird
Starts a ready villain mode and awards Mystery. Read the display before committing.
How to try it: Hold the ball still on the right lower flipper. Aim into the opening at Blackbird, avoiding its rim and nearby posts. Watch where the machine kicks the ball back and regain control.
Your installed VPW 1.0 LE table. Tap to enlarge.
Right ramp
A broad scoring lane used by several hero and villain arrows.
How to try it: Hold the ball still on the left lower flipper. Aim through the two posts at the bottom of Right ramp and use a firm forehand so the ball climbs the ramp. If it starts up and rolls back, let it reach a flipper before shooting again.
How to try it: Hold the ball still on the left lower flipper. Aim into the opening at Wolverine, avoiding its rim and nearby posts. Watch where the machine kicks the ball back and regain control.
Lower playfield
Cradle after the fast ejects. The table rewards deliberate character shots, not random speed.
How to try it: This is a status area, not a shot. Read its lamps while the ball is held on a flipper, then aim for the named shot whose lamp is still dark.
If the ball reaches the upper flipper too late to aim, let the ball pass. A controlled lower-flipper return is worth more than a desperate super skill shot.
Start one hero cleanly.Repeat the same character shot instead of scattering progress across the table.
Prepare MagnetoCapture three balls and leave the fourth waiting.
Start a villainUse the Blackbird, then finish the fourth capture for multiball.
Recruit the team
Heroes
Most heroes start after two shots to their character lane on default settings. A hero mode normally begins with two lit shots. Make either one, then follow the new lit pair until the mode is complete.
Only one hero mode normally runs at a time. Some installations enable Hero playing two features at the same time, so trust the display if a second hero starts. Complete all hero modes to prepare Danger Room.
Hellfire Club, Brotherhood and Sentinels are selected and started at the Blackbird. Each uses flashing attack shots and a final boss phase. Recheck the playfield after every hit because the next attack can move.
Deadpool is different: he remains active until the villain is beaten or the ball drains. Start him when a multiball is nearly ready so the extra balls can attack his changing shots.
Capture four, then attack Magneto.Use the extra balls to finish the active hero and villain arrows.
Magnetic cover
Multiballs
Magneto
Hit the targets beside Magneto to light Lock, then capture balls at Phoenix, Rogue, or Magneto while their Lock lamps flash. Four captures start the full multiball. After the first capture, seven captive-ball hits can start a smaller version early.
Start Wolverine, follow the faster flashing red routes, defeat the called bosses, then return to Wolverine. Weapon X can run with villain modes. Use the extra balls to finish shared attack shots.
Hero modes, villain modes, and multiballs do not all follow the same start rules. The reliable plan is to start the chosen villain before the fourth Magneto capture, then use multiball on its lit shots.
Start a heroChoose one whose shot you can repeat and finish its early arrows.
Ready a villainSelect it at the Blackbird while Magneto is still one capture away.
Start the villainMake sure its attack arrows are live.
Take capture fourUse MagnetoMultiball to score the shared hero and villain shots.
Extend the attempt
Extra balls
The first Blackbird Mystery during a mode can add a ball rather than a normal single-ball award. Use it after a multiball begins if the display offers it. Extra-ball and add-a-ball behavior can change with operator settings.
Complete every hero mode. When Danger Room prepares, enter it and follow the called character shots. Do not start it with another unfinished setup competing for the same lanes.
Dark Phoenix
Complete the full villain set. Follow the lit attack shots through each phase. Protect control after Blackbird ejects and fast orbit returns; a safe catch is better than repeating an arrow blind.
Catch before choosing
Stay alive
Blackbird and character ejects can return the ball quickly. Watch where the ball returns and hold it still on a flipper before choosing the next hero. Magneto misses can rebound toward the middle, so hit him from control and keep the opposite flipper ready.
During multiball, clear broad ramp and orbitjackpots first. Save narrow character shots for the ball save or for a moment when another ball is safely trapped.
Make progress overlap
Scoring
Start one heroFinish its lit pairs instead of spreading starts across the roster.
Add a villainChoose one whose attack arrows overlap the active hero.
Release MagnetoStarted heroes raise their matching shots during multiball.
If Weapon X is closer than Magneto, finish Wolverine first. The better route is the one that starts a multiball while useful hero or villain arrows are already lit.
Make the call
Quiz
Make the call
Three Magneto captures are complete and a villain is ready. Best order?
Choose your next shot.
Installed edition
Your table
This guide follows X-Men LE, Stern 2012, installed as VPW 1.0. Operator settings can change hero-start counts, playing two features at the same time and extra balls.
Rules checked against the Stern instruction card and current community LE rulesheet. The playfield image is a fresh cabinet capture.