The trap door is this table’s mystery award: a shot that gives you one thing from a list, and you do not know which until you get there. It takes three steps.
- Hit the two trap door targets, the standing targets on either side of the centre ramp, four times between them. “Raise Trap Door” lights at the centre ramp. The count starts over at the beginning of every turn, and if you light the ramp but never earn, you may need a hit or two to light it again.
- Shoot the centre ramp. The trap door rises up in front of the right ramp, but only for a moment.
- Shoot the trap door while it is up. That is 15 million and a trip to the basement for an award.
The display offers ten awards and picks one, apparently at random, and rarely gives the same one twice in a game. Here is what each does:
| Award |
What you get |
| Millions |
Somewhere between 15 and 40 million. |
| Spell MAGIC |
MAGIC is spelled for you, so the locks light. |
| Midnight |
The clock jumps to midnight and Midnight Madness starts. If you had not yet passed 6:00, you get the 6:00 award as well. |
| Pinball |
A video game on the display. Shoot all six targets in twenty seconds for an extra ball, or sometimes 40 million. |
| Lite Ex. Ball |
An extra ball lights at the left lane. |
| Trunk Magic |
The trunk turns to its hole. Shoot the hole within about five seconds for 40 million. |
| Adv. Clock |
One hour on the clock. |
| Lite Special |
Both outlanes light for a free credit for the rest of the turn. |
| Illusion |
The flashing illusion starts right now. The rulesheet believes this can happen even while another illusion is running. |
| Bonus X |
Your bonus multiplier goes up one, unless it is already at the top. |
Two cautions. Balls come out of the trap door with no ball saver, so be at the flippers when it kicks. And if the machine is set to tournament play, the basement is switched off and the trap door is just 15 million.