After the super jackpot, the three caves relight and the same multiball continues. The second trip doubles search and rescue awards before the multiplier; the third trip triples them.
The rulesheet does not know whether that scaling has a ceiling. The bumper count for the second super jackpot is exactly twice the first, the third exactly three times, and it has reportedly reached 75.
The multiplier starts at 1X at every multiball. During multiball, left ramp shots take the long Creature ramp into the whirlpool. Each sensor pass spots one CREATURE letter, worth 1 million times the multiplier.
Spell CREATURE to raise the multiplier by one: 4X max on normal, 3X hard, 5X easy. The machine does not announce the maximum until you spell CREATURE one extra time.
The rulesheet method is to hold one ball on the left flipper and shoot the other up the left ramp. A small forward nudge at the sensor can add letters.
Three or four CREATURE letters per shot is typical; some machines give ten or twelve. Do not put two balls in the whirlpool together: they collide, count as one over the sensor, and fall out side by side.
After the first multiball of the game, CREATURE letters are worth a flat 1 million and are no longer multiplied. A second multiball on the same ball carries over the previous multiplier, though the display is wrong at first.
Outside multiball, whirlpool spins are 500,000 each. If you lose one ball before earning a jackpot, you get 14 seconds to shoot Snack Bar for a one-time restart.
The restart timer does not pause in the bumpers. It resumes the same caves, rescue, CREATURE letters and multiplier. There is never a second restart in the same multiball.
Losing either ball ends multiball unless restart is available. Menu targets reset, so I must be earned again. K-I-S-S and P-A-I-D progress is kept.
On normal settings, earning a jackpot makes the next F-I-L-M harder: closed Snack Bar stops spotting targets, and the back-orbit skill shot only spots one K-I-S-S letter.
During multiball the right ramp becomes Movie Madness: 500,000 for the first shot, rising 500,000 each shot. It stops counting toward normal right-ramp prizes.
Hit all four menu targets during multiball and the right ramp lights Monster Madness for about ten seconds: 4 million times the multiplier. The rulesheet is unsure whether repeating the targets relights it.